Takanori Aki of Good Smile Company and Hiroaki Matsuura of Sanzigen talk about the 3D CG process used in Black Rock Shooter on last week’s edition of the NHK World program imagine-nation. The refinements shown here do seem blindingly obvious in hindsight, but I’m glad to see them starting to make their way into the mainstream.
Via a post by Kagayaki on the AnimeSuki forum.